0.1.2 Progress Update
A good amount of bug fixes and functionality have been implemented so far since 0.1.1, and I’m very excited to put out a new build. Like I said, I’ve been focusing on player feedback, and have lived up to a lot of it (coming from the discord). Mainly combat has had a lot of the fixes (especially guns), and inventory is next, along with becoming more intuitive in use.
Just to give a bit of perspective, the amount of new fixes and features is about a half page long so far, and I expect to fill up another quarter page at least.
Currently, I am focusing on the Colony System. Such as building, pawn selection & actions, and general management stuff. So far, it's going well.
Check out of the screenshots to get a sneak peek of what’s to come!
Showcase of the WIP Colony System. You can pan the whole map, select units, send them to fight enemies, and chop wood.
In-Game screenshot of the plane I modeled, that you can see a timelapse of on my youtube channel.
Companion system, when you want a team for scavenging supplies and raiding bases. They will soon be able to fight, scavenge, and repair things.
END : Awakening
Low Poly, Zombie Survival Sandbox with Community Management Elements.
Status | In development |
Author | Tiko |
Genre | Survival, Action, Adventure |
Tags | 3D, Low-poly, Post-apocalyptic, Sandbox, Third Person, Unity, Zombies |
Languages | English |
More posts
- Steam Page is up!76 days ago
- Dismemberment Preview in Unreal EngineAug 19, 2021
- 0.1.2.1 Demo OUT NOW!Feb 25, 2021
- World Update!Feb 18, 2021
- ChoccyMilkMen Game Review of ENDJun 20, 2020
- Quarantine Zone - Timelapse in Unity3dApr 02, 2020
- Factory Timelapse is here!Mar 21, 2020
- Yet Another 0.1.2 UpdateMar 09, 2020
- 0.1.2 Devlog VideoSep 28, 2019
- Livestream SurveyJul 15, 2019
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