0.1.2 Progress Update


A good amount of bug fixes and functionality have been implemented so far since 0.1.1, and I’m very excited to put out a new build. Like I said, I’ve been focusing on player feedback, and have lived up to a lot of it (coming from the discord). Mainly combat has had a lot of the fixes (especially guns), and inventory is next, along with becoming more intuitive in use.

Just to give a bit of perspective, the amount of new fixes and features is about a half page long so far, and I expect to fill up another quarter page at least.

Currently, I am focusing on the Colony System. Such as building, pawn selection & actions, and general management stuff. So far, it's going well.

Check out of the screenshots to get a sneak peek of what’s to come!

Showcase of the WIP Colony System. You can pan the whole map, select units, send them to fight enemies, and chop wood.

In-Game screenshot of the plane I modeled, that you can see a timelapse of on my youtube channel.

Companion system, when you want a team for scavenging supplies and raiding bases. They will soon be able to fight, scavenge, and repair things.

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